Before dinner flow: open game -> clear 1 mission -> done

Jump To Mission

Research + Product Translation

Science Model for Will Gruber's Nibble Build

This page documents how evidence is translated into product behavior. Full internal notes are maintained in the repository research document.

Decision Rules

  • Every core game loop feature must map to a behavior-change mechanism.
  • No pressure-to-eat rewards. Process actions only (look, smell, touch, tiny taste attempt).
  • If a feature could increase shame, urgency, or family conflict, redesign it.
  • Keep child session length short enough to avoid turning into school-like workload.
  • Any medical guidance surface must include explicit care-team escalation language.

Current Priorities

Engagement

Mission draft choice quality, completion rate, and next-day return.

Clinical Fit

Exposure process adherence, safe-food progression, and distress trends.

Safety

Clear red-flag pathways with immediate care-team escalation prompts.